Sep 22, 2026 Rewriting character skills
Character skills were clunky, let's improve them!
Co-op base defense roguelite · In development
Scout by day. Hold the yard by night.
You get 120 seconds of daylight to raid your own backyard. Take what you find, run it home, and hold the house when the fruit come after dark. One to four players.
Two minutes of light, and a yard you have not searched yet
Daylight lasts 120 seconds. Everything you will have tonight is whatever you can find, kill and carry home before it runs out.
Sugar is the only currency that matters, and it is out there, not at home
They raise how many towers you may place. Miss them and you cannot scale
A lollipop club, a candy corn bow, a sour strip spear
Bananas leave slicks, coconuts wind up before they land, watermelons bring friends
Spend it before the light goes
Sugar buys towers. How many you may place is set by what you dug up that afternoon, so a quiet day is a short-handed night.
You are one body and the yard has no cover
Anything knocked out last night is off until you pay for it
Candy is gathered together and spent apart — nobody waits on the host
They come from more sides every night
No fences, no chokepoints. The yard shrinks to a lit ring around the house, the dark past it burns, and where you can stand is the whole level.
Step outside it and the dark starts eating you, harder the longer you stay
Attack directions grow, and the fruit spread their aggro across them
Sheds and towers go dark rather than dying. Morning is when you put them back
Three are yours from the first launch. The rest are earned — win a run, hold a night on day three without losing a structure, take four tower-slot caches in one afternoon. Each goal is a tutorial for the character it hands over.
Sep 22, 2026 Character skills were clunky, let's improve them!
Nothing to wishlist and nothing to pre-order — when there is, it will be here first. Until then the devlog is where the work shows up, usually with screenshots of whatever broke that week.