Co-op survival roguelite · In development

Fighting Fruit in your own Backyard in your own Backyard

Scout by day. Hold the yard by night.

You get 120 seconds of daylight to raid your own backyard. Take what you find, run it home, and hold the house when the fruit come after dark. One to four players.

Players
1–4, couch or online
Platforms
Windows, macOS
Built in
Godot 4
Status
In development
Night 1. Strawberries coming up the path.

Two minutes of light, and a yard you have not searched yet

The day is a timer

Daylight lasts 120 seconds. Everything you will have tonight is whatever you can find, kill and carry home before it runs out.

  • Clear camps, crack caches

    Sugar is the only currency that matters, and it is out there, not at home

  • Take the slot caches

    They raise how many towers you may place. Miss them and you cannot scale

  • Fight with what the yard gave you

    A lollipop club, a candy corn bow, a sour strip spear

  • Get back

    Bananas leave slicks, coconuts wind up before they land, watermelons bring friends

Spend it before the light goes

What you found is what you can build

Sugar buys towers. How many you may place is set by what you dug up that afternoon, so a quiet day is a short-handed night.

  • Towers hold what you cannot

    You are one body and the yard has no cover

  • Repair before you reinforce

    Anything knocked out last night is off until you pay for it

  • Everyone spends their own

    Candy is gathered together and spent apart — nobody waits on the host

They come from more sides every night

The dark is the wall

No fences, no chokepoints. The yard shrinks to a lit ring around the house, the dark past it burns, and where you can stand is the whole level.

  • The ring is the map

    Step outside it and the dark starts eating you, harder the longer you stay

  • More fronts, every night

    Attack directions grow, and the fruit spread their aggro across them

  • Nothing is destroyed

    Sheds and towers go dark rather than dying. Morning is when you put them back

Pick something sweet

Three are yours from the first launch. The rest are earned — win a run, hold a night on day three without losing a structure, take four tower-slot caches in one afternoon. Each goal is a tutorial for the character it hands over.

  • cupcake
  • donut
  • cookie
  • waffle
  • pretzel
  • macaron

The yard

All media →
Day 1. The house, three sheds, and a path heading somewhere.
Day 1. The house, three sheds, and a path heading somewhere.
Build phase. Spend what you found, then light the campfire.
Build phase. Spend what you found, then light the campfire.

There is no store page yet

Nothing to wishlist and nothing to pre-order — when there is, it will be here first. Until then the devlog is where the work shows up, usually with screenshots of whatever broke that week.